"Morning Mist over Voxel City" is my first attempt at mixing a volumetric shader with a noise and a gradient texture to create the impression of swirling morning fog.
An HDRI with hard shadows that imitates a low morning sun provides the right lighting.
Since the two voxel planes have pretty extreme geometry, I deleted all faces that aren't visible in the camera view. So I could render everything inside the graphics card.
Some faces are still missing, which interestingly gives an interesting effect in the subsurface scattering shader. Some upward facing faces are randomly assigned an Emission shader, giving a bit of the effect of wet surfaces glistening in the sun.
And - as always - thanks for watching!