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full procedural material for scifi in Blender 2.8

This is my very first attempt to create a more complex material from scratch.

My goal was to build a texture for spaceships /stations, science-fiction-surfaces and so on...

Not a single imagemap is used - only procedural textures like voronoi, noise and brick I connect in the tree. No matter what size or what tiling, ther will be NO repetitions visible!

Because I'm just a blender-noob, I am sure, there are many ways to improve the material and I am sure, there a many mistakes in the tree. If someone like to make it better (correct), drop me a line and I will send you the .blend-file.

full procedural material for scifi in Blender 2.8

full procedural material for scifi in Blender 2.8

full procedural material for scifi in Blender 2.8

full procedural material for scifi in Blender 2.8

full procedural material for scifi in Blender 2.8 | Deteils

full procedural material for scifi in Blender 2.8 | Deteils

full procedural material for scifi in Blender 2.8 | on a plane

full procedural material for scifi in Blender 2.8 | on a plane

full procedural material for scifi in Blender 2.8 | ambient occlusion pass

full procedural material for scifi in Blender 2.8 | ambient occlusion pass

full procedural material for scifi in Blender 2.8 | the full node-tree

full procedural material for scifi in Blender 2.8 | the full node-tree