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Welcome to circuit city! (2)

And another one!

This time I discovered the adaptive subdivision and microdisplacement to create true height informations for the mesh.

The displacementmap is created in JSplacement and I used Photoshop to alter the map for the emission shader.

I'm still a bloody Blender noob...

At the end I put several renderpasses together in Photoshop and do a little post processing.

Welcome to circuit city! (2)

Welcome to circuit city! (2)