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Warning: Sharp Edges

So, I played around a bit in Blender again and that’s the result. The object is a math preset from Blender (Extra Objects), so the modeling effort was almost zero.

Anyway, I personally think that the texture turned out quite well. The mixture of translucency, bump and surface imperfections looks somehow "delicious". :-)

As usual for me, the swarm of objects is a rigid body simulation because it is so simple and (almost) always looks good. Simply drop the copied objects and Blender will calculate the pile. Finished.

 Warning: Sharp Edges | final render with postproduction in Photoshop

Warning: Sharp Edges | final render with postproduction in Photoshop

Warning: Sharp Edges | without caption

Warning: Sharp Edges | without caption

Warning: Sharp Edges | alternate view

Warning: Sharp Edges | alternate view

Warning: Sharp Edges | another view

Warning: Sharp Edges | another view

Warning: Sharp Edges | ...and another

Warning: Sharp Edges | ...and another

Warning: Sharp Edges | evil look

Warning: Sharp Edges | evil look

Warning: Sharp Edges | ambient occlusion pass

Warning: Sharp Edges | ambient occlusion pass